Click Here!
         
  Magic Online Trading League Bulletin Board
  Articles
  Magic: The Mat Game

Post New Topic  Post A Reply
profile | register | preferences | faq | rules | memberlist | search

UBBFriend: Email This Page to Someone!   next newest topic | next oldest topic
Author Topic:   Magic: The Mat Game
gbs3769
Member
posted August 06, 2001 12:36 PM   Click Here to See the Profile for gbs3769 Click Here to Email gbs3769 Send a private message to gbs3769 Click to send gbs3769 an Instant MessageVisit gbs3769's Homepage  Edit/Delete Message Reply With Quote 
At first I wasn't too sure what to write about for my first article, but then one thing popped into my head: The Mat Game!

I am sure that most of you have never heard of The Mat Game, unless you happen to be one of my friends in disguise or you used to play cards down at Cosmic Comics in Omaha, NE. The Mat Game is a variant of Magic that was developed by my friends and me when we were looking for an alternative to the current formats. The Mat Game was developed around 1995 and was completely different from all other formats.

We took the mat from the old BattleMasters game (done by Milton Bradley in association with Games Workshop). The mat was probably about 5 ft. x 4 ft. and was seperated into hexagonal spaces. You can see a real bad picture of the mat here http://www.dragonoftheblackpool.com/hero/battle.htm.

Our idea was to make a game that would follow with the storylines from the three M:TG books: Whispering Woods, Shattered Chains, Final Sacrifice. In those books, wizards wandered around in caravans and dueled each other for supremecy.

For our game, your main deck was your caravan. You would choose a space on the mat and place your main deck there (placing the caravan on a water space was illegal). You would then proceed by drawing your seven cards.

You would play lands off of the mat and you could still only play one land each turn. If you were to play a creature, you would have to play the creature on one of the spaces adjacent to your caravan (main deck). You could only have one creature in each space.

Each creature could only move one space along the board per round (a round is defined as the begining of your turn to the begining of your next turn). However, creatures with flying could move differently. We designated two different forms of flying. If a creature was merely 'hovering' then they could only move one space per round, however if they were 'flying' (which was denoted by placing a blue token on the creature) then they could move across two spaces per round. It required one movement space to bring a 'hovering' creature to a 'flying' state, but a 'flying' creature could move to a 'hovering' state and move one more space.

The way damage was dealt was quite different from the way that you are all used to. First off, you could not die from not being able to draw a card. If you ran out of cards, you would place a marker on the spot where your caravan (main deck) was and you could then move that marker as if it was your caravan. To be killed, 20 points of damage had to be dealt to your caravan.

Rather than being able to block with any creature on the board, creatures would have to intercept each other (move onto the same space) to attack or block. Effects such as first strike were of course legal, but I think we had banned "flanking" and "shadow" when we redid the rules. If a creature was dealt damage, that damage remained on them for the round. They would regenerate their lost health next round. Enchantments all had to be placed on the board, and to be killed, 15 damage had to be dealt to them or a disenchant had to be cast on them.

For a spell to be cast at a target, the target had to be 3 spaces away from the caravan. There was one other way that you could cast a spell at a target. You could pay the casting cost for a spell and place the spell upside down on a creature (that was within 3 of the caravan) with any X cost being marked by a dice (one change is that i would have all converted costs being marked by dice). Spells such as Wrath of God and Armageddon could be played on the board and could do their effects to all players because they were more of "area-effect" spells.

Another interesting effect was that walls actually served a purpose! A wall could be played on any spot adjacent to your caravan and would then branch out two spaces on either side of the original spot (make sure to bring 4 extra cards of that wall so you can place them on the board). If the board ended at one of those points (or there was a water space and your wall didn't fly) the wall would not only extend up to that point, and the extra space could not be played elsewhere. Walls that had flying covered both the 'flying' and normal spaces at the same time.

This format made for an exciting version of Magic and led to some really long and grueling matches. I am sure that I didn't cover all of the rules and some of my rulings may not be correct (I will have to check with my friends on them.) If you want to hear more about this format or want to offer any suggestions about it, please leave a message and I will get back to you. Have fun and try The Mat Game, its really really fun!

- Matt

__________________
Matt Tobia
AIM: TobySU03
gbs3769@hotmail.com
Ref-list
H/W List
#2 Poster in Syracuse, NY (Does anyone live in Syracuse, NY?)

 
Avatar of Might
Member
posted August 06, 2001 12:57 PM   Click Here to See the Profile for Avatar of Might Click Here to Email Avatar of Might Send a private message to Avatar of Might Click to send Avatar of Might an Instant MessageVisit Avatar of Might's Homepage  Edit/Delete Message Reply With Quote 
Well... Thats certainly a creative version of MTG... As long as you enjoy it, theres no harm done

__________________
-We had creative differences: i was creative and he was different
-When i say "Jump!", you say "How High?"

-If something can go wrong, it will go wrong, and always at the worst possible moment.
MY EBAY AUCTIONS

Undeadhq@yahoo.com
ICQ# 121503916

 
Mike
Banned
posted August 06, 2001 02:14 PM   Click Here to See the Profile for Mike Click Here to Email Mike Send a private message to Mike Click to send Mike an Instant MessageVisit Mike's Homepage  Edit/Delete Message Reply With Quote 
sounds cool

__________________
This is a link to the place where you can sign the fish that goes around the world .

http://classic.magictraders.com/ubb/Forum12/HTML/003244.html#0

check it out some time

 
underworld dreams
Member
posted August 06, 2001 06:59 PM   Click Here to See the Profile for underworld dreams Click Here to Email underworld dreams Send a private message to underworld dreams Click to send underworld dreams an Instant Message Edit/Delete Message Reply With Quote 
Woah, I think my brother actually has Battle Masters... maybe I'll get him to bring it out.
 
Someguy
Banned
posted August 06, 2001 07:15 PM   Click Here to See the Profile for Someguy Click Here to Email Someguy Send a private message to Someguy Click to send Someguy an Instant Message Edit/Delete Message Reply With Quote 
Sounds like fun... I'll have to look in to it!
 
HereticFT
Member
posted August 06, 2001 08:26 PM   Click Here to See the Profile for HereticFT Click Here to Email HereticFT Send a private message to HereticFT Click to send HereticFT an Instant Message Edit/Delete Message Reply With Quote 
Wow... That brought back memories..

I remember way back when I was about 8 my mom bought me Battle Masters.. I still have a couple figs laying around, but most are in the trash

I remember playing something like this, but we placed our own terrain...

__________________
Moo.

 
implode
Member
posted August 07, 2001 02:07 PM   Click Here to See the Profile for implode Click Here to Email implode Send a private message to implode Click to send implode an Instant MessageVisit implode's Homepage  Edit/Delete Message Reply With Quote View implode's Have/Want ListView implode's Have/Want List
Hmmm thats very similiar to my article, and varient risk magic!

http://www.implode.com/magic/07_17_2001a.html

 

All times are PDT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic | Make Feature Article
Post New Topic  Post A Reply
Hop to:

Contact Us | MOTL Home Page | Privacy Statement & TOS

© 1996-2012 Magic Online Trading League

Powered by Infopop © 2000
Ultimate Bulletin Board 5.47e