Author
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Topic: For all of you that say Wild research sucks. Well, check this tourny report out!!!
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Magic1264 Member
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posted August 12, 2001 12:34 PM
This report is to merely show the extreme power of wild research. I want to prove that this card is one of the POWER cards in apocalyspe and will blow away any deck in the field.Wild Research.dec (61) Instants (25): 4 counterspell 4 absorb 4 accumalated knowledge 3 fact or fiction 2 prophetic bolt 2 orim's thunder 4 urza's rage 2 misdirection Enchantments (7): 3 wild research 2 hobble 2 teferi's moat Sorceries (2): 2 wrath of god Creatures (3): 3 Rakavovlver Land (24): 2 shivan reef 3 battlefield forge 9 island 6 plains 4 mountains Sideboard: 2 powerstone minefield 2 order and chaos 2 rout 2 hibernation 3 reprisal 4 gainsay Match 1 vs Machinehead: Game 1: Ah, my first machinehead matchup ever. I win the roll and decide to play. My opening hand conisted of island, plains, mountain, orim's thunder, accumalated knowledge, fact or fiction, absorb. I keep the hand. He plays a third turn kicked scuta which is countered by absorb. I reveal with the fact or fiction 2 absorbs, counterspell, rakavovler, 1 island. He splits the abosorbs and puts the rakavovler and island in to one and the other counterspell into another. "I choose the counter and rakavovler and after 4 more turns, kick the vovler with 2 islands open. He scoops. Match 2: I didn't feel anything in my sideboard was going to help. The match was pretty much the same couterwise and he parised down to 5. He lost to two kicked rages in a row. Match: 1-0-0 Game: 2-0-0 Match 2 vs B/G/W arena: Game 1: I start with 3 islands, 2 counterspells, 2 accumalated knowledge. He drops 2 consecutive llanowar dead on turn 2 and 3. I drop wild research on turn four. He attempt's to drop spiritmonger 2 turns in a row. 4 accumalted knowledges, 2 fact or fictions, and 6 countered spells later, i beat him down with all three of my rakavolvers. Game 2: I side in 3 reprisal and 2 order/chaos for 2 bolts, 2 moats, 1 fact or fiction. I feel i have control of the game after countering 2 deeds, 2 arena's, and 1 kicked desolation angel, and reprisaling 2 spiritmonger. He catches me off gaurd with another kicked desolation angel. I search for a counterspell only to have it striped from my hand(the only downfall of wild research). I procede to try a fact or fiction to grab more card to increase my research odds and maybe get my last counterspell, I reveal no land but 2 rages, 2 knowledges, 1 rakvolver. I grab the thing with the most, long story short, I lose to that kicked desolation angel. Game 3: Well, i don't need to do anything cause he gets mana screwed and loses to my doublekicked rakavovler. Match: 2-0-0 Game: 4-1-0 Match 3: U/G/B tempo Game 1: This was one lucky newbie. He made it undefeated with creatures such as phrexian reaper and blind seer. I call him a newbie cause the kid was no more than 7 years of age. Anyways, We trade counterspells, him countering my wild research and me countering any of his flyer. I had to wait til i kicked rage twice to defeat him. Game 2: Couldn't side in anything but gainsay cause all i saw was reaper and aprentice's. It doesn't matter anyways cause i drop rakvovler turn 6 with 2 misdirction, 2 absorbs and 2 counterpells protecting it. It was all over in 4 turns. He makes a valient effort by trying to repulse/spring(which are misdirected to his blockers ) Match: 3-0-0 Game: 6-1-0 Match 4 vs. B/W arena Game 1: He parised down to 4, he immedialtly concedes. Game 2: I side in powerstone minefield, order/chaos for 2 bolt's and 2 orim's thunder. He parised down to 5 and cursed out his deck to hell and back. He drops two lynxes on turn 2 and 3. I drop powerstone minefield turn 4. I counter his idol and kicked angel. I finish him with a two kicked rages in a row. I can't blame him for cussing his deck out, he didn't even drop arena. Match: 4-0-0 Game: 8-1-0 Top four parings Top four match 1 vs. R/W/u Game 1: This deck is amazingly lucky. He was pulling wins out of no where. Anyways, I draw 2 plains, 1 island, 1 mountain, 2 knowledge, 1 fact or fiction. The turns go back and forth for about ten minutes. I was waiting to kick rage. By watching his former matchups, i found that he had mass creature removal. and a lot of it. My guess is he was waiting for kicked rage cause he was also countinuesly counting his own lands. I kicked rage at the end of his turn, he then rage's me in response, but low and behold, the almighty misdircetion save my rear end once again. Game 2: Look at game one Match: 5-0-0 Games: 10-1-0 Final round: Me and my friend make it and decide to draw and split the prize. Since he knows i can be his megrim/devotion deck. I, being a nice guy let him off the hook but he had to give me the match win. Well, if that doesn't prove the absolute power of wild research, i will get more proof next week.
__________________ Magic1264@hotmail.com Famous Quote: "Life is like a box of chocolates... A worthless, good for nothing gift that nobody asks for in the first place.
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SuperJimmy Member
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posted August 12, 2001 01:34 PM
I don't think people said rakavolver was bad, just not "super-good". Yeah, you won the tourney, but the decks you played against were highly questionable. If in the final you played a guy with a Devotion/Megrim deck...i'd have to question just how competitive the tourney is. But not a bad tourney report thhough.
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Arch-Zealot Banned
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posted August 13, 2001 05:42 AM
Wild Research is indeed good. But I think its better in IBC. Although those decks weren't really that "tourney-competitive". But still, nice report.
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volrath_the_elf Banned
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posted August 13, 2001 08:05 AM
That's quite a few kickered rages by one deck in one tourney __________________ AIM handle:volraththeelf MSN messenger:check my emailBleh, stupid UBB code. Just email me or bahamutzero@sky.linuxplanet.nu if you want to know a place to get rid of your pokemon cards or chat about final fantasy
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iakae Banned
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posted August 14, 2001 05:07 PM
I'm looking at a lot of games where Wild Research isn't even mentioned. Kind of begs the question whether or not it's even necessary.
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*Tedman* Member
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posted August 14, 2001 07:09 PM
Wild Research just plain loses to any real form of discard since it depends on a large hand size to gain control, or aggro-control like Counter Rebels or Skies. Its matchup against Machine Head is also questionable.I think that if you played your deck in a real Type 2 tournament, you'd get slaughtered. Let's look at your weaker picks for the deck: 2 Prophetic Bolt - if you need Burn, why not Rage? If you need removal, why not Wrath? 2 Hobble - This just escapes me why you play it...why? You should be playing 4 Wrath over this pick. 2 Teferi's Moat - instead of creating a fragile way to stop a few attackers, why not a permanent way to stop many attackers in the form of Wrath? Moat is weak, especially because of Chameleon and Monger. 2 Shivan Reef - Why not 4? 3 Battlefield Forge - Why not 4? 2 Powerstone Minefield - What does it do that Wrath/Rout doesn't? __________________ MOTL Moderator for:Deck Help/Construction Articles Trade and Value Questions Non-Magic Trading Forum
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Magic1264 Member
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posted August 15, 2001 09:17 PM
Alright tedman, there are 4 cards that have been shaky and have repeatly been replaced. Those cards being bolt and moat. And yes, i have been switching them out for rout/wrath. As for hobble, why use a wrath to get rid of one monger when i can nullify it permanently. plus hobble stops all kinds of one creature control where using wrath is just plain pointless. 2 reef and 3 forge are just to smooth out the mana. Plus, i don't want to draw a hand where this is all of the land i get. That is just too much pain for me. Powerstone minefield does do something to that wrath/rout can't do... Stop rebels cold. I use 1 and it nullify's half of the creatures and the fliers can be easily delt with. Joval Queen is never a serious threat when it comes out. Cause i most likely have my rakavovler double kicked by then.Iakae, I failed to mention wild research hitting play cause it either never hit play from countering or it was destroyed before i could even use it. Anyways, i also agree that this wasn't your high class fnm type two but this was the first one i won with this deck and i just had to report it. __________________ Magic1264@hotmail.com Famous Quote: "Life is like a box of chocolates... A worthless, good for nothing gift that nobody asks for in the first place.
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Zuranthium Member
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posted August 16, 2001 05:38 PM
quote: Originally posted by Magic1264: .Iakae, I failed to mention wild research hitting play cause it either never hit play from countering or it was destroyed before i could even use it.
Then why were you stupid enough to name the Title of the Article "For all of you that say Wild Research suck. Well, check this tourney report ou!!!"?
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irsih31 Member
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posted August 16, 2001 07:35 PM
Right now, w.r isnt that powerful.. me thinks however, that will change come christmas time..ho ho ho Jay __________________ irsih31 Pygmy's build characterCome get what Undermines, bops, duals, cores, drains, vindicates, forces, HUGE BLOWOUT SALE!!
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Magic1264 Member
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posted August 16, 2001 08:49 PM
quote: Originally posted by Zuranthium: Then why were you stupid enough to name the Title of the Article "For all of you that say Wild Research suck. Well, check this tourney report ou!!!"?
well, doesn't that kinda prove my point that wild research is such a powerful card that people use a whollotta removal to get rid of it.
__________________ Magic1264@hotmail.com Famous Quote: "Life is like a box of chocolates... A worthless, good for nothing gift that nobody asks for in the first place.
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iakae Banned
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posted August 16, 2001 08:59 PM
People would use a lot of removal to get rid of a Skyshroud Behemoth if they didn't have a blocker in play they could afford to lose, but that doesn't mean the Behemoth is a good card.
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ubercat Member
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posted August 17, 2001 07:48 PM
I've got to agree with Magic1264 - Wild Research is a great card. Start using it now, because in the next set or two it's going to blow-up.Right now I'm slaughtering people with a Croisis- Go deck w/ three Wild Research. The Wild Research are more a distraction at this point. I use it to draw the AKs and FoFs out of my Library. When I have seven cards, I can tutor for specialized counters with little chance of having it go to my Graveyard. Game lock with the Spirit or Agenda. Magic1264's deck isn't a great example of a good Research deck, but the idea is there. I guess I'd suggest that you play with WR now because the practice will come in handy. If you want a list of the Croisis-Go deck go to Worlds coverage. I think it's #3 or #2 of the top 8 decks. ubercat
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Ernham Member
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posted August 29, 2001 08:45 AM
Not only is Wild Research good, it can be broken in any format if used properly. Put together Enlightened(sorta) and Mystical Tutors and make them reusable, and you have Wild research. This gives you counters when you need them, card-draw when you need cards, burn when creatures threaten or the opponent is near death, and your choice of enchantments. Of course, Wild Research can be discarded/countered, which is why it should be played in a deck that can stand on its own. The card isn't a guaranteed win, but if you drop it, and get use out of it, then the opponent better be pretty lucky.Wild Research is insane in Type 1.
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ubercat Member
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posted August 29, 2001 09:52 AM
As I understand, the newest mechanich WotC will introduce is similar to Buyback. Can't recall what the name is. I think it's called rewind. Esentially, the mechanic allows you to cast cards from the graveyard.Coupled with Wild Research, there's a whole lot of shaking going on. You discard a card randomly into the graveyard, and if it has the new feature, your hand size has just increased by one. Wild Resaerch will blow-up in November. ubercat
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Cayro Member
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posted August 29, 2001 08:36 PM
Isn't really that strong in T2/IBC at the moment.But in Type I, with all the broken enchantments/instant spells available, the things is abusive.
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CityOfTraitors Member
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posted August 30, 2001 06:54 PM
quote: Originally posted by iakae: I'm looking at a lot of games where Wild Research isn't even mentioned. Kind of begs the question whether or not it's even necessary.
Ditto you basically played a u/w control with splash red for the win __________________
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Raatcharch Member
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posted August 31, 2001 06:31 PM
Kind of off topic, but how can people who write tourny reports remember all that? I read that taking notes during games was not allowed.__________________ I know there are some people who do not love their fellow man, and I hate people like that! -Tom Lehrer
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weezerdog Member
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posted September 02, 2001 06:11 PM
I run a T2 Wild Research deck, and more often than not I don't even use the Research. It just sits there, and I don't really even need to use it. I'm debating whether or not to even include it in the deck.-Jason =w=
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ubercat Member
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posted September 02, 2001 07:32 PM
When a Wild Research resolves for me, I consider it a partial lock. I can fish for any of the specialized instants I need, at instant speed, for only one blue/one colorless/one card at random.End of turn is insane. I've played the damn deck so much I know where to 'hide' the card you want to keep after the WR tutor. Can't tell you how to do that - you'll have to figure that out yourself. ubercat
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yip_boy Member
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posted September 03, 2001 06:24 AM
I have to say that your deck IS great... I tested it out with some of my own additions, and it seems to dominate almost any deck... the reason? card-advantage, and counter/burn. Wild research helps out at getting those prophetic bolts and urza's rages, but thats about it. -yip_boy__________________ "I am alpha and omega, the beginning, and the end." - Xenogears "To those who know me, I am a seed upon the earth from which all is derived. And to those who dont, I am but a speck in the sun that casts a shadow across their face." - ME
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NukeMoose Member
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posted September 03, 2001 06:11 PM
quote: Originally posted by ubercat:
I've played the damn deck so much I know where to 'hide' the card you want to keep after the WR tutor. Can't tell you how to do that - you'll have to figure that out yourself.ubercat
It doesn't matter if you can hide it, since it just says discard a card at random. That means the opponent can roll die, choose numbers or whatever. So even if he can't see it, he can randomly pick it. __________________ ~ NukeMoose, self proclaimed site idiot.
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ubercat Member
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posted September 04, 2001 06:48 AM
quote: Originally posted by NukeMoose: It doesn't matter if you can hide it, since it just says discard a card at random. That means the opponent can roll die, choose numbers or whatever. So even if he can't see it, he can randomly pick it.
I'm not saying the I actually hide the cards Mike Long style, I'm saying that there's an overlooked place that almost 95% never pick when you present your hand for the removal of the random card. Think about it. What position in a hand (that is presented to you for a random discard) do you almost NEVER take? That's where you put the card. Works 19 out of 20 times - just make it easy for your opponent and present your hand for the random discard. ubercat
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Avatar of Might Member
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posted September 04, 2001 08:23 AM
Please, Ubercat, No more riddles. What is that secret place you are talking abou that you put the card and it never gets chosen?Because I know that when I have to choose a card at random, each card has a good chance of being chosen no matter where it is located. -Ron __________________ -We had creative differences: i was creative and he was different -When i say "Jump!", you say "How High?" -Anything that can go wrong will go wrong at the worst possible moment. -All generalizations are false DNAforensics@yahoo.com ICQ# 121503916 MOTL Reaches 20000 members! (Screenshot)
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ubercat Member
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posted September 04, 2001 08:52 AM
[snip]
[Edited 2 times, lastly by ubercat on September 05, 2001]
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rpitcher Member
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posted September 04, 2001 04:59 PM
Wow, stats from the top 8's at 4 Grand Prix's and 18 PTQ's fail to reveal a single Wild Research despite all the red/white/blue being played. Wild Research doesn't seem to show up in any of the winning deck lists from Worlds. Are the top players missing the boat? Or do they just know better? Wild Research is an okay card, and can be strong in some decks in the right situation. It is not broken. The deck used in the tourny report above might have won just the same if the Wild Research were replaced with Zap. __________________
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