Author
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Topic: Pack Rat
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JayC Member
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posted January 01, 2013 12:47 PM
Can we talk about this guy?In limited, he's a bomb and a half. Incredibly annoying to deal with, and typically a game winner. In constructed, we're yet to see him make any real impact. My question is, what would it take for him to be a 'thing'? Would it take something that they're not going to print or is he just a rat or two away? Or is it not a rat that he needs, at all? Perhaps a card that allows him to interact with the yard better off of his discard ability? I speculated the **** out of this guy because it cost relatively nothing to do it (I picked up like 30 non foil and 12 foil for $20+ for the hell of it) but am not so sure, with the recent guild abilities he has a chance to make it as a constructed card that see's tournament level play and success. Thoughts?
[Edited 2 times, lastly by JayC on January 01, 2013]
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stinkinogre Member
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posted January 01, 2013 01:07 PM
I use him in my Karador Edh deck. I like pitching creatures for reanimation and getting dudes. Thought he would have gotten a home in Junk Rites. Maybe he'll find a home in Gatecrash.
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caquaa Member
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posted January 01, 2013 01:11 PM
its simple, hes a bomb in limited because there are only two answers to him: 1) rares 2) terrible person playing the rat in limited you don't have access to any are you want. IN standard supreme verdict, terminus, d sphere, bonfire and likely others I'm forgetting can all keep him in check. Beyond that we have decent spot removal such as pillar of flame and searing spear.
Not sure why you'd speculate on him, its easy enough to see why hes bad in constructed.
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JayC Member
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posted January 01, 2013 02:44 PM
I'm not convinced he's bad in constructed, just yet. Maybe he's subpar because he doesn't have the right build, or is missing a card or two to become something real though.There are some interesting builds floating around and discussions, as well that note a few ideas: Lingering Souls Think Twice Veilborn Ghoul (?!) Sever the Bloodline And of course, Snapcaster Mage in the background of all of this. Something like this: 3x Snapcaster Mage 4x Pack Rat 4x Typhoid Rat 4x Ravenous Rats 4x Think Twice 4x Azorious Charm 4x Lingering Souls 2x Sign in Blood 3x Essence Scatter 3x Rootborn Defenses 2x Liliana of the Veil 3x Godless Shrine 3x Watery Grave 4x Isolated Chapel 3x Hallowed Fountain 4x Drowned Catacombs 2x Glacial Fortress 1x Island 2x Swamp 1x Plains 2x Vault of the Archangel Don't quote me on the mana base, etc. but I think it has something there that could at least be worked on, and may get some new cards to support it even further in the upcoming set with these color combinations being at the forefront.
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choco man Member
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posted January 01, 2013 02:44 PM
In Standard, you can pay 1 card and 3cc for an unconditional 4/4. It's whole a lot different in constructed than limited.
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Zeckk Member
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posted January 01, 2013 05:52 PM
Yeah it's just relative power level. With that said, he's definitely not unplayable in constructed. Junk Rites, or Junk tokens might be worth using pack rat at some point in the future. Also, if more constructed playable rats see print, there's less of a start-up cost for getting the rats toa decent P/T.
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MagicPatty Member
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posted January 01, 2013 06:28 PM
I feel like a deck with him needs rootborn defenses in the main.__________________ Got Mitotic Manipulation? Firemind's Foresight? Great! I want all bulk rares, check my H/W list!
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Demilio Member
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posted January 01, 2013 06:57 PM
Detention Sphere,Sever the Bloodline, Supreme Verdict are cards that see a lot of play in standard. I don't see the rat ever being T2 playable. The mana cost and card disadvantage you are paying are just too easy to be wiped away.
[Edited 1 times, lastly by Demilio on January 01, 2013]
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Link139232 Member
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posted January 01, 2013 07:27 PM
quote: Originally posted by Demilio: Detention Sphere,Sever the Bloodline, Supreme Verdict are cards that see a lot of play in standard. I don't see the rat ever being T2 playable. The mana cost and card disadvantage you are paying are just too easy to be wiped away.
Terminus too. Also, for a Reanimator helper, Lotleth Troll puts Rat to shame.
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dwiz Member
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posted January 01, 2013 07:37 PM
Pack Rats is awful outside of limited. You've speculated in a bulk rare.
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wild-ravager Member
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posted January 01, 2013 07:42 PM
It could be a fun deck if u put in red add drainpipe virmen as well
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mtglover Member
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posted January 01, 2013 09:36 PM
quote: Originally posted by dwiz: Pack Rats is awful outside of limited. You've speculated in a bulk rare.
I'm not so sure about that cause if an uncommon card like relentless rats has some value because casual players love it, pack rats should be more than just a bulk rare.
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fedorables Member
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posted January 01, 2013 09:52 PM
I don't understand something here... Why is it that when a non-staple creatures are up for discussion, everyone mentions removal spells? Removal spells get rid of creatures, hence the term REMOVAL. Most creatures can be responded with by removal. Yeah, a lot of staple creatures have some sort of evasion, but 1) A lot of staple creatures also don't have much in the evasion department and 2) Those that do have evasion can't evade every removal spell that you guys are listing.ESPECIALLY TERMINUS. I mean, really? It doesn't target, and it doesn't destroy. If you don't counter it, its going to clear your field, leaving you with a 3/3 token thanks to Thragtusk if you're lucky. Name a standard staple, and there's removal responses for it. They'd be broken if there weren't. If you're going to say Pack Rat is bad, why don't you try being at least a little more creative than, "dumb card cuz gets removed by removal lulz." Now, for my two cents. I have a friend who consistently beats out B/R Zombies, American Midrange, Jund Midrange, and its a toss-up with Bant Control (4 out the 5 top deck types according to TCG, all of which have decklists copied from 1st placers in SCG tourneys, GPs, Invitationals, etc etc) with a deck using 2 or 3 Pack Rats. I don't have a decklist, but its some sort of GWB populate monstrosity, using Trostani, Wayfaring Temple, Parallel Lives, Growing Ranks, Sigarda (for evasion), and the like. He uses things like Selesnya Charm, Oblivion Ring, Abrupt Decay, Sever the Bloodline etc. to hold off his opponent while he does his thing with Druid's Deliverance and Rootborn Defenses. Pack Rat isn't essential for victory, but its a winner more than often to secure his place in the deck. Selesnya Midrange is the deck out the top 5 I listed that's generally too fast for him. B/R Zombies also puts up a pretty good fight and its a cool match to watch, but he beats most of those decks in the end. What I think is cool is that he generally only discards once or twice for Pack Rats since the copies are tokens, the deck just powers him up. I'll see if I can get a decklist. I just want it to be known that just because its a bulk rare doesn't *necessarily* mean it can't be powerful in standard, although they usually aren't. For example, didn't matter what Tempered Steel, Solarflare, or any of the other top decks of the Scars-earlyInnistrad time did, my Worldslayer deck was unstoppable. *evil laugh* EDIT: Not saying that its technically a Pack Rat deck, its just in there because it has synergy with the deck.
[Edited 1 times, lastly by fedorables on January 02, 2013]
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Zeckk Member
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posted January 02, 2013 01:02 AM
Dies to removal is a relevant argument, because the vast majority of constructed playable creatures are either resilient to some forms of removal (Sigarda, GoST), do something when they enter play (craterhoof behemoth, snapcaster mage), or have haste/psuedo haste (resto angel, hellrider).The only creatures outside of those criteria are usually incredibly efficient (diregraf ghoul, loxodon smiter). Pack Rat IS resistant to removal, but doesn't actually provide CA unless there are specific circumstances.
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fedorables Member
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posted January 02, 2013 02:15 AM
I'm not saying removal isn't relevant. It definitely is. And I stated that. My issue with mentioning it is that most people are giving out lists of removal spells. Try naming a creature in standard that can't be responded to by Detention Sphere, Sever the Bloodline, Supreme Verdict, or Terminus... and I mean the creature itself, ignoring its leave play effects. I bet you can't. Yeah, some creatures can evade some removal, but giving a list like the cards I just listed, you cover pretty much every contingency.For example, Demilio mentioned that the mana costs and card disadvantage were too high. That's definitely more of a constructive criticism than repeating something we all know: Removal spells remove things. __________________ ლ(ಠ益ಠლ This signature belongs to fedorables. Please return if found.
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choco man Member
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posted January 02, 2013 02:48 AM
quote: Originally posted by fedorables: I'm not saying removal isn't relevant. It definitely is. And I stated that. My issue with mentioning it is that most people are giving out lists of removal spells. Try naming a creature in standard that can't be responded to by Detention Sphere, Sever the Bloodline, Supreme Verdict, or Terminus... and I mean the creature itself, ignoring its leave play effects. I bet you can't.
SO MANY OF THE TIER ONE CREATURES MEET THE CRITERIA Haste: Hellrider, Falkenrath Aristocrat, Thundermaw Hellkite Flash: Restoration Angel Value: Thragtusk (can't negate the "leaves play" clause no matter what you say) Rat Pack is in a strange place. Because of Lingering Souls, we have cards like Detention Sphere (which is spot removal that also doubles as mass-removal). The collateral damage from removal for tokens is something that hurts Pack Rats.
[Edited 1 times, lastly by choco man on January 02, 2013]
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fedorables Member
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posted January 02, 2013 03:17 AM
None of those creatures can evade that entire list. Which was the point of the argument and exactly what I was saying. Although haste does guarantee at least one turn of effect, forgot about that, so yeah, haste creatures can't immediately handled by that list. Shouldn't have used "respond" due to the confusion that causes, my bad. So, on your turn, none of those creatures can do a thing about Terminus. Except Thragtusk, but for the record, I said "ignoring" not "negate" because I was talking about the creature itself, not the creature token it leaves behind. AGAIN, I'm talking about downplaying Pack Rat because it obviously can't handle EVERY removal spell you could list. Just like NONE of the creatures you mentioned could handle EVERY removal spell you could list. Saying X creature dies to Y removal should be a given because there's always a removal. At least currently in standard.Summary: Naming removal spells is bad criticism, because everything is supposed to have a method of removal. (Except emblems, but let's not get nitpicky :P)
[Edited 1 times, lastly by fedorables on January 02, 2013]
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caquaa Member
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posted January 02, 2013 04:26 AM
The reason removal was brought up was because lack of it in limited is why hes good. 99% of the time your opponent doesn't have any way to deal w/ an ever increasing army all at 3 mana at that. Its specifically lack of mass removal in limited, which is heavily played in constructed. Its not quite the same as "goyf is bad cause he dies to doom blade" argument. Packrat is a terrible card if it can't get out of control.
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coolio Member
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posted January 02, 2013 07:52 PM
quote: Originally posted by fedorables: Now, for my two cents. I have a friend who consistently beats out B/R Zombies, American Midrange, Jund Midrange, and its a toss-up with Bant Control (4 out the 5 top deck types according to TCG, all of which have decklists copied from 1st placers in SCG tourneys, GPs, Invitationals, etc etc) with a deck using 2 or 3 Pack Rats. I don't have a decklist, but its some sort of GWB populate monstrosity, using Trostani, Wayfaring Temple, Parallel Lives, Growing Ranks, Sigarda (for evasion), and the like. He uses things like Selesnya Charm, Oblivion Ring, Abrupt Decay, Sever the Bloodline etc. to hold off his opponent while he does his thing with Druid's Deliverance and Rootborn Defenses.
I feel you're being results oriented with inbred results.. I've destroyed b/w tokens in Lorwyn standard with Fae, which shouldnt happen.. my opp told me after the match, they dont have a good fae player in their group.. and I sense that's the case here. you listed a few fairly upper tier decks, yes, but at the same time, you need a very competent pilot behind those decks for them to operate at peak efficiency.. © __________________ Since it is obviously inconceivable that all religions can be right, the most reasonable conclusion is that they are all wrong. -Christopher HitchensReligion is regarded by the common people as true, by the wise as false, and by the rulers as useful. -Seneca the Younger
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PantySausage Member
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posted January 03, 2013 03:48 AM
Pack Rat's problem isn't that it dies to removal. Its problem is that it requires you to spend multiple cards and then get blown out by 1. It is a 2-7 for one in the wrong direction every time.
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Raynar Member
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posted January 03, 2013 01:44 PM
Pack Rat is difficult to deal with. Good thing there are some cards that can deal with it such as Supreme Verdict, Pithing Needle, and Street Spasm (thanks to my multiple Axebane Guardians). I always hope the players who have Pack Rat in their decks are either bad players or very balsy to play it on turn 2.
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linvala Member
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posted January 07, 2013 05:32 PM
Card hsa close to 0 constructed potential, it'll still be 3-4 dollars 3 years downn the road, casuals love their rats.
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