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Author Topic:   Vanishing 3-Card Blind Tournament, Vintage Round 2
yakusoku
Member
posted February 17, 2013 08:38 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
3-Card Blind (3CB) is a very unique game.
The rules are as follows:
* Your deck is composed of 3 cards, all of which start in your hand.
* You have no library (technically, the library exists, but starts at 0 cards) and no sideboard (Wishes fetch nothing).
* Random effects always go against the owner of the card.
* You can see your opponent's hand, so you can always make the best possible play.
* You don't lose as a result of not being able to draw a card.
* You will play each opponent twice, once going first, once going second.
* For each win, you score 3.
* For each draw, you score 1.
* For each loss, you get nothing.
* A subgame played with the card Shahrazad will result in an incomplete game and both players will receive ZERO points, since the main game cannot be resumed. Neither player loses or draws, so neither player earns any points.
* Other than the aforementioned, EVERYTHING IS HANDLED EXACTLY LIKE A REAL GAME OF MAGIC!
Remember, it is important for your deck to include a way to cast your cards! (Lands, artifact mana, pitch cards, etc.)
If you want to play PM me a message in this format.
Subject should include "Vanishing 3-Card Blind" (Just click on the little PM icon above my post and it should work out that way.)
Card #1
Card #2
Card #3

Be sure you really are happy with your deck before you submit. Once you send in a deck, there is no changing it except in the case of an illegal entry.
Please make every effort to spell your card names correctly. It makes it easier for everyone. Thanks.
The "Vanishing" part is the twist. To start off with, only Unglued, Unhinged and Ante cards are banned. After each round, the 3 cards in the winning deck plus any cards in more than 1/3 of the decks played will be banned for all future rounds. Any lands that only provide mana are exempted from the banning rules.


--------------Current banned list--------------

White:

Chancellor of the Annex

Blue:

Laboratory Maniac

Artifacts:

Black Lotus

Land:

Dryad Arbor
Strip Mine
Wasteland

Banned Decks (history):

Round 1: yakusoku and walkerdog

Chancellor of the Annex
Strip Mine
Dryad Arbor

Chancellor of the Annex
Wasteland
Dryad Arbor

--------------End of Banning list--------------

I will try and post a new round every Sunday, allow submissions through Tuesday, reveal deck lists first thing on Wednesday and allow scoring until Saturday.

NO MISE DECKS!

Any deck submitted MUST have some win condition. Any deck that can do no better than a draw against any possible deck will be rejected. A deck that can't win any game is mathematically eliminated from winning the round, and thus would just be taking a chance to win away from someone who could actually have a shot.

ALL players will assist in judging. The way this will work is that after the submission period is over, After all decks are revealed, judge your own deck against every other deck (going first and going second). Post your findings here in this thread. They will be reviewed by everyone for accuracy. Once a winner is determined the winners deck will be added to the banned list and the next round will begin. Repeated failure to do your own scoring will result in suspensions!

Instead of the normal 40+ weeks that I normally try to drag out the tournament, with no clear winner until our numbers diminish into nothing, we will instead be running each round for only 10 weeks, and at the end declare a winner.

Winner's List:

1

walkerdog
yakusoku

Decks:

1. yakusoku

Mishra's Workshop
Ensnaring Bridge
Scalding Tongs

2. Magic1264

Mishra's Workshop
Trinisphere
Steel Golem

3. ectomanic

mercadian bazaar
chancellor of the forge
chancellor of the forge

4. Link139232

Mishra's Workshop
Trinisphere
Steel Golem

5. MAB_Rapper

Saprazzan Cove
Force of Will
Misthollow Griffin

6. junichi

Mishra's Workshop
Trinisphere
Steel Golem

7. Moonkeeper

Mishra's Workshop
Ensnaring Bridge
Scalding Tongs

8. walkerdog

Force of Will
Misdirection
Memnite

9. Bugger

Mercadian Bazaar
Vexing Shusher
Devil's Play

10. MTGEngineer

Channel
Emrakul, the Aeons Torn
Rushwood Grove

[Edited 6 times, lastly by yakusoku on February 20, 2013]

 
yakusoku
Member
posted February 17, 2013 08:41 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
I'll let the scoring lapses go this time, but PLEASE try to get them done by Saturday. I'm trying to give people a few weekdays and a weekend day to finish it up so that Sunday I can post the new round.

quote:
The Rules:

I will try and post a new round every Sunday, allow submissions through Tuesday, reveal deck lists first thing on Wednesday and allow scoring until Saturday.


Also, I can't stress this enough:

Please, PLEASE use the scoring grid as a model. That means actually giving me number, rather than a long list of your wins, losses, and draws, and remembering to REPLACE YOUR DECK NUMBER when you score your deck. It adds a lot of time to go back and fix errors.

If I made any errors on the final scores, please let me know.

[Edited 1 times, lastly by yakusoku on February 17, 2013]

 
bushe
Member
posted February 19, 2013 10:45 AM   Click Here to See the Profile for bushe Click Here to Email bushe Send a private message to bushe Click to send bushe an Instant Message Edit/Delete Message Reply With Quote View bushe's Have/Want ListView bushe's Have/Want List
Mental Misstep
Force of Will
Memnite
 
walkerdog
Member
posted February 19, 2013 10:55 AM   Click Here to See the Profile for walkerdog Click Here to Email walkerdog Send a private message to walkerdog Click to send walkerdog an Instant Message Edit/Delete Message Reply With Quote View walkerdog's Have/Want ListView walkerdog's Have/Want List
Bushe you might want to hide that.
 
yakusoku
Member
posted February 19, 2013 11:55 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Last day to submit. Decks go up tomorrow!
 
bushe
Member
posted February 19, 2013 02:00 PM   Click Here to See the Profile for bushe Click Here to Email bushe Send a private message to bushe Click to send bushe an Instant Message Edit/Delete Message Reply With Quote View bushe's Have/Want ListView bushe's Have/Want List
lol great deck idea for anyone So good at internetting!
 
yakusoku
Member
posted February 20, 2013 06:04 AM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
The decklists have been posted.

You may use other formats as well, but this one is a must. Also PLEASE make sure you use the proper deck number for your deck. Replace the '?' on the bottom line with the number next to your name on the decklist.

Scoring:

Play your deck against each other deck twice, once with you going first, once with them going first. Always remember that each deck is to be played perfectly.

For each of the 2 games, score 3 points if your deck wins or 1 point if the game is a draw, with no points for a loss.

Some examples:
2 wins (WW) is 6 points.
A win and a draw (WD) is 4 points.
A win and a loss (WL) is 3 points.
2 draws (DD) is 2 points.
A draw and a loss (DL) is 1 point.
2 losses (LL) is 0 points.

Plug YOUR deck number into the ? below the ##, and your score against each deck into the other slots.

Do not play your deck against itself. Just enter an 'x' in the chart under your deck number.

Please copy-and-paste the following code into your Message box in order to assist you with scoring:

code:


## 1 2 3 4 5 6 7 8 9 10 TOTAL
XX X X X X X X X X X XX XX


 
MTGEngineer
New Member
posted February 20, 2013 06:28 AM   Click Here to See the Profile for MTGEngineer Send a private message to MTGEngineer Click to send MTGEngineer an Instant Message Edit/Delete Message Reply With Quote 
10. MTGEngineer
Channel
Emrakul, the Aeons Torn
Rushwood Grove

1. yakusoku LL 0

Mishra's Workshop
Ensnaring Bridge
Scalding Tongs

2. Magic1264 LL 0

Mishra's Workshop
Trinisphere
Steel Golem

3. ectomanic LL 0

mercadian bazaar
chancellor of the forge
chancellor of the forge

4. Link139232 LL 0

Mishra's Workshop
Trinisphere
Steel Golem

5. MAB_Rapper WW 6

Saprazzan Cove
Force of Will
Misthollow Griffin

6. junichi LL 0

Mishra's Workshop
Trinisphere
Steel Golem

7. Moonkeeper LL 0

Mishra's Workshop
Ensnaring Bridge
Scalding Tongs

8. walkerdog WW 6

Force of Will
Misdirection
Memnite

9. Bugger WW 6

Mercadian Bazaar
Vexing Shusher
Devil's Play


code:
## 1 2 3 4 5 6 7 8 9 10 TOTAL
10 0 0 0 0 6 0 0 6 6 XX 18

Chargingrhinos is right.

[Edited 1 times, lastly by MTGEngineer on February 21, 2013]

 
MAB_Rapper
Member
posted February 20, 2013 07:42 AM   Click Here to See the Profile for MAB_Rapper Click Here to Email MAB_Rapper Send a private message to MAB_Rapper Click to send MAB_Rapper an Instant Message Edit/Delete Message Reply With Quote View MAB_Rapper's Trade Auction or SaleView MAB_Rapper's Trade Auction or Sale
5. MAB_Rapper

Saprazzan Cove
Force of Will
Misthollow Griffin

And the results...

1. yakusoku DD 2 - He will never play Bridge if I have Force/Griffin in hand. So, I have to counter Tongs and I can't get around Bridge.

Mishra's Workshop
Ensnaring Bridge
Scalding Tongs

2. Magic1264 LL 0 - Golem being a 3/4 wins.

Mishra's Workshop
Trinisphere
Steel Golem

3. ectomanic LL 0

mercadian bazaar
chancellor of the forge
chancellor of the forge

4. Link139232 LL 0 - See #2

Mishra's Workshop
Trinisphere
Steel Golem

6. junichi LL 0 - See #2

Mishra's Workshop
Trinisphere
Steel Golem

7. Moonkeeper DD 2 - See #1

Mishra's Workshop
Ensnaring Bridge
Scalding Tongs

8. walkerdog DD 2 - I counter Memnite. If he counters, he loses. He counters Griffin.

Force of Will
Misdirection
Memnite

9. Bugger LL 0

Mercadian Bazaar
Vexing Shusher
Devil's Play

10. MTGEngineer LL 0

Channel
Emrakul, the Aeons Torn
Rushwood Grove

code:

## 1 2 3 4 5 6 7 8 9 10 TOTAL
05 2 0 0 0 X 0 2 2 0 00 06

Workshop is banned. Good enough for me. So much for Force of Will working...

__________________
My 2008 Nationals
MOTL's Pro-Tour Winner 2007-2009
Tower Magic Facebook

hilikuS: Also, as much as MAB's list has become the list on the T/A Forum, I do miss Slinga's.

 
yakusoku
Member
posted February 20, 2013 12:12 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 

1. yakusoku XX

Mishra's Workshop
Ensnaring Bridge
Scalding Tongs

2. Magic1264 WW

Mishra's Workshop
Trinisphere
Steel Golem

I play Ensnaring Bridge first, stopping him from attacking, then cast Tongs to win.

3. ectomanic WW

mercadian bazaar
chancellor of the forge
chancellor of the forge

I cast Ensnaring Bridge, take some damage from Goblins, cast Tongs and he can't attack, then Tongs goes all the way.

4. Link139232 WW

Mishra's Workshop
Trinisphere
Steel Golem

Same as #2.

5. MAB_Rapper DD

Saprazzan Cove
Force of Will
Misthollow Griffin

I hold onto Ensnaring Bridge until he casts Misthollow Griffin. He waits until Bridge to Force of Will Tongs and we draw.

6. junichi WW

Mishra's Workshop
Trinisphere
Steel Golem

Same as #2

7. Moonkeeper WL

Mishra's Workshop
Ensnaring Bridge
Scalding Tongs

First to cast Tongs wins.

8. walkerdog DD

Force of Will
Misdirection
Memnite

He lets Bridge resolve, counters Tongs and he can't attack and I can't win.

9. Bugger WW

Mercadian Bazaar
Vexing Shusher
Devil's Play

I play Tongs turn 1 and Bridge turn 2. He can't attack and Tongs races Devil's Play for 20.

10. MTGEngineer WW

Channel
Emrakul, the Aeons Torn
Rushwood Grove

I cast Bridge before he can cast Emrakul and he can't attack. Tongs goes all the way.

code:

## 1 2 3 4 5 6 7 8 9 10 TOTAL
01 X 6 6 6 2 6 3 2 6 06 43

 
Moonkeeper
New Member
posted February 20, 2013 03:02 PM   Click Here to See the Profile for Moonkeeper Click Here to Email Moonkeeper Send a private message to Moonkeeper Click to send Moonkeeper an Instant Message Edit/Delete Message Reply With Quote 
## 1 2 3 4 5 6 7 8 9 10 TOTAL
07 3 6 6 6 2 6 x 2 6 06 43

Thanks for doing my scoring for me

I'm pretty sure we won this round. We WW'd 6 out of 9 opponents and tied each other. I'm surprised no one ran an anti-workshop list along the lines of Ghost Quarter, Memnite and (fill in the blank...The Rack?).

Hopefully next week with Lotus and Workshop gone we'll start getting some diversity.

 
Bugger
Member
posted February 20, 2013 03:13 PM   Click Here to See the Profile for Bugger Click Here to Email Bugger Send a private message to Bugger Click to send Bugger an Instant Message Edit/Delete Message Reply With Quote 

code:


## 1 2 3 4 5 6 7 8 9 10 TOTAL
09 0 6 0 6 6 6 0 6 X 00 30


 
Chargingrhinos
New Member
posted February 21, 2013 01:42 AM   Click Here to See the Profile for Chargingrhinos Send a private message to Chargingrhinos Click to send Chargingrhinos an Instant Message Edit/Delete Message Reply With Quote View Chargingrhinos's Have/Want ListView Chargingrhinos's Have/Want List
I'm curious about this part of a post because it doesn't seem quite correct to me.

10. MTGEngineer
Channel
Emrakul, the Aeons Torn
Rushwood Grove

3. ectomanic WW 6

mercadian bazaar
chancellor of the forge
chancellor of the forge

When Ectomanic is on the play, doesn't he start with 2 hasty goblins. Deal 2 on 1st turn. Play storage land tapped
Engineer can play a rushwood tapped on the first turn.
Ecto swings for another 2 tick up storage land once (counters 1)
Engineer can tick up the land once (counters 1)
Ecto swings for 2 now putting engineer at 14
Engineer can tick up the land (counters 2)
Ecto swings for 2 putting engineer at 12
Engineer can now cast channel but only has 12 for Emrakul


The other way around it's
MTG: Rushwood Grove
Ecto: swing 2
MTG: Tap rushwood(counters 1)
Ecto: swing 2
MTG: Tap Rushwood(counters 2)
Ecto: Swing 2 (14 life left)



[Edited 2 times, lastly by Chargingrhinos on February 21, 2013]

 
walkerdog
Member
posted February 21, 2013 07:54 AM   Click Here to See the Profile for walkerdog Click Here to Email walkerdog Send a private message to walkerdog Click to send walkerdog an Instant Message Edit/Delete Message Reply With Quote View walkerdog's Have/Want ListView walkerdog's Have/Want List
## 1 2 3 4 5 6 7 8 9 10 TOTAL
X8 2 0 0 0 0 0 2 X 0 0 4

 
ectomanic
Member
posted February 21, 2013 01:25 PM   Click Here to See the Profile for ectomanic Click Here to Email ectomanic Send a private message to ectomanic Click to send ectomanic an Instant Message Edit/Delete Message Reply With Quote 
code:

# 1 2 3 4 5 6 7 8 9 10 total
3 0 6 x 6 6 6 0 6 6 06 42

 
junichi
Moderator
posted February 22, 2013 04:39 PM   Click Here to See the Profile for junichi Click Here to Email junichi Send a private message to junichi Click to send junichi an Instant Message Edit/Delete Message Reply With Quote View junichi's Have/Want ListView junichi's Have/Want List
code:

# 1 2 3 4 5 6 7 8 9 10 total
6 0 2 0 2 6 X 0 6 0 06 22

__________________
****Attention****

DO NOT send cards to Jon Strickland, 1971 St.Laurent Blvd
Apt 705, Ottawa Ontario, Canada K1G 3P8. He is a known ripper/hacker.

yakusoku
Member
posted February 23, 2013 09:07 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Please finish scoring your decks ASAP so I can start the next round.
 
Magic1264
Member
posted February 23, 2013 09:48 PM   Click Here to See the Profile for Magic1264 Click Here to Email Magic1264 Send a private message to Magic1264 Click to send Magic1264 an Instant Message Edit/Delete Message Reply With Quote 
code:

# 1 2 3 4 5 6 7 8 9 10 total
2 0 X 0 2 6 2 0 6 0 06 22

 
yakusoku
Member
posted February 23, 2013 09:52 PM   Click Here to See the Profile for yakusoku Click Here to Email yakusoku Send a private message to yakusoku Click to send yakusoku an Instant Message Edit/Delete Message Reply With Quote 
Final scores:

code:

01 X 6 6 6 2 6 3 2 6 06 43 <- winner!
02 0 X 0 2 6 2 0 6 0 06 22
03 0 6 x 6 6 6 0 6 6 06 42
04 0 2 0 X 6 2 0 6 0 06 22
05 2 0 0 0 X 0 2 2 0 00 06
06 0 2 0 2 6 X 0 6 0 06 22
07 3 6 6 6 2 6 x 2 6 06 43 <- winner!
08 2 0 0 0 0 0 2 X 0 00 04
09 0 6 0 6 6 6 0 6 X 00 30
10 0 0 0 0 6 0 0 6 6 XX 18



[Edited 1 times, lastly by yakusoku on February 23, 2013]
 

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