Author
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Topic: M13 Limited
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Link139232 Member
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posted July 07, 2012 11:23 AM
Gonna play in the prerelease tonight. Any ideas on what the best color is for limited? I know green is very strong. Bombs aside, good commons and uncommons?
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dwiz Member
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posted July 07, 2012 11:41 AM
Pre-releases are sealed right? I wouldn't go into it with the notion that you're playing green. Make the best possible deck you can with the cards you open. Note: If you're playing at SCG, you can probably trade with other people before deckbuilding (tic)
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Link139232 Member
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posted July 07, 2012 12:05 PM
That would be cheating..Anyhow, I know sealed is the best stuff you open, but I meant draft, specifically. Obviously if you open a bomb P1P1, take it, but eh.. The set seems weak as a whole.
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dwiz Member
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posted July 07, 2012 12:46 PM
quote: Originally posted by Link139232: That would be cheating..Anyhow, I know sealed is the best stuff you open, but I meant draft, specifically. Obviously if you open a bomb P1P1, take it, but eh.. The set seems weak as a whole.
It's a joke, you know "tongue in cheek" because everyone cheats at SCG events. Your prerelease is sealed right, so why worry about draft?
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oneofchaos Member
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posted July 07, 2012 01:22 PM
quote: Originally posted by dwiz: Pre-releases are sealed right? I wouldn't go into it with the notion that you're playing green. Make the best possible deck you can with the cards you open. Note: If you're playing at SCG, you can probably trade with other people before deckbuilding (tic)
I'd think a prerelease has to got to be the hardest event to cheat at right?
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rats60 Member
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posted July 07, 2012 01:52 PM
quote: Originally posted by oneofchaos: I'd think a prerelease has to got to be the hardest event to cheat at right?
Only at the first one. Also, with the base set, you have those half decks that were already released with M13 cards in them.
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helpmehelpyou Member
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posted July 07, 2012 04:27 PM
avoid playing that goblin boss guy he seems really good.. but i seen him in action today and he wasnt that impressive.since you want him alive and making goblins you cant really attack or block with him. and the 1/1 tokens are nice but they are very easy to fly/trample past in m13 limited. you basically have to be winning already for him to be good.. since he is not the type of bomb that can dig you out of a hole. if your opponent has more pressure and you drop boss hes not going to be relevent fast enough.
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coolio Member
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posted July 07, 2012 05:02 PM
I'd rather play six more months of avacyn__________________ Since it is obviously inconceivable that all religions can be right, the most reasonable conclusion is that they are all wrong. -Christopher HitchensReligion is regarded by the common people as true, by the wise as false, and by the rulers as useful. -Seneca the Younger
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AGO Member
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posted July 07, 2012 08:15 PM
Play Sublime Archangel, roll face across deck and battlefield, Win...
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Zeckk Member
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posted July 07, 2012 08:15 PM
quote: Originally posted by coolio: I'd rather play six more months of avacyn
You are insane. I'm done drafting a set that leaves everyone at the table struggling for playables, then scooping to a green uncommon card. M13 limited is rather fun. I'm glad we are back in a format that actually presents options within each color regarding removal, threats, mana curve, and archetype. Black and white both have multiple hard removal cards, red has one of the best commons in Chandra's Fury, green is chock full of creature synergies, and blue has it's traditional arsenal of fliers and tempo cards. Honestly, I think red is the strongest color in limited right now. Between cleaver riot, the removal, and the extremely under-rated uncommon bombs like Arms Dealer Flames of the Firebrand, you have so many cards that are simply live draws at all times.
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choco man Member
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posted July 07, 2012 08:42 PM
quote: Originally posted by Zeckk: You are insane. I'm done drafting a set that leaves everyone at the table struggling for playables, then scooping to a green uncommon card.M13 limited is rather fun. I'm glad we are back in a format that actually presents options within each color regarding removal, threats, mana curve, and archetype. Black and white both have multiple hard removal cards, red has one of the best commons in Chandra's Fury, green is chock full of creature synergies, and blue has it's traditional arsenal of fliers and tempo cards. Honestly, I think red is the strongest color in limited right now. Between cleaver riot, the removal, and the extremely under-rated uncommon bombs like Arms Dealer Flames of the Firebrand, you have so many cards that are simply live draws at all times.
The set isn't even released yet. Are things under-rated already?
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thror Member
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posted July 07, 2012 08:49 PM
quote: Originally posted by Zeckk: Honestly, I think red is the strongest color in limited right now. Between cleaver riot, the removal, and the extremely under-rated uncommon bombs like Arms Dealer Flames of the Firebrand, you have so many cards that are simply live draws at all times.
Who the hell underrates Arc Lightning in limited??? The same people that underrate lightning bolt, fireball, and mind control? __________________ "He fights you not because you have wronged him, but because you are there."[16:17] <@BrassMan> what do you need new tech for? [16:18] <@BrassMan> gush is unrestricted [19:01] <nderEvo> you can delete yourself
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WeeJiggler Member
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posted July 08, 2012 12:44 AM
I don't honestly read the forums enough to be able to comment on your feelings towards Zeckk, but he's 100% right about AVR and M13. AVR if you were playing with anyone who knew AT ALL what they were doing, you couldn't count on anything of value to table, so you were lucky to get even 7-8 playables out of each pack. 24 playables at the very best is super loose. If you drafted a bomb AVR was super fun! But only for you, because Bonfire of the Damned was a guaranteed first place, and no one else had any fun, unless you're just awful. But, about M13...I've gotten first in two Sealed so far. First night was B/W/R (I know it sounds dumb, but it was insaaaane) with 2 Divine Verdict, 1 O-Ring, 1 Pacifism, 2 Searing Spear for removal and tons of just good creatures (Bloodseeker Bat does so much work, more than you'd think). Second night was B/G/w with 2 Murder, 2 Prey Upon, and a Pacifism for removal and then just big beefy creatures to do work. I guess my point is: Green seems strong for it's creatures, Black/White have great removal. Every Ring except the Red one is just infinite value, sometimes even if you're not the right color. M13 seems pretty balanced overall, and I don't think going in thinking "I SHOULD TRY FOR THIS COLOR!" Like green was for AVR is the correct way to approach it.
[Edited 1 times, lastly by WeeJiggler on July 08, 2012]
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Zeckk Member
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posted July 08, 2012 03:06 AM
quote: Originally posted by thror: Who the hell underrates Arc Lightning in limited??? The same people that underrate lightning bolt, fireball, and mind control?
Mostly newer players. Obviously, pre-releases are the best time to take advantage of having good card evaluation skills, and while I'm aware of how good the arc lightning reprint is, some people aren't - they just see a 3 mana sorcery speed bolt. Personally, I under-rated the hell out of chandra's fury. I simply hadn't realized that every single color is full of 1-toughness dudes that see plenty of play, and even a low-curve aggro deck can get a ton of mileage out of the card. I found myself siding in both of my furies every every game 1 in the pre-release. I placed 2nd and 4th today in the events, despite going undefeated for the first event (tiebreakers). First deck was a zero-rare Boros deck filled with 2-drop grizzly bears and a lot of removal. Second deck was G/b/w stompy with the splash adding some exalted protection knights, hard removal, and 2 healer of the prides. Those healers are insane - they end up putting out like 10-16 over the course of a game if they go unanswered, and the 2/3 body is very relevant. I got to live the dream in 2 matches with roaring primadox + elvish visionary and then primadox + acidic slime. I plan on doing drafts tomorrow, and the high density of playables in every color is quite refreshing. @Flophaus - Sorry, just in my nature to... aggressively discuss things. Certainly seems like a better alternative than letting misinformation or ignorance go unchallenged. And besides, it's not like this is MTGS, where the sheer flood of posters prevents an intelligent debate on any given subject.
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Kyosukee Member
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posted July 08, 2012 06:00 AM
I'm more curious to what the whatever is, in "Zeckk or w/e"Zubat?! ZODIAC?!
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Absurd90 Member
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posted July 08, 2012 07:13 AM
What would you guys have built from this pool?Black: Xathrid Gorgon Vile Rebirth Duty-Bound Dead Dark Favor x2 Ravenous Rats Servant of Nefarox Sign in Blood x2 Zombie Goliath Crippling Blight Blue: Sphinx of Uthuun Encrust x2 Sleep Essence Scatter Merfolk of the Pearl Trident Tricks of the Trade Negate Court Provocateur Kraken Hatchling x2 Vedalken Entrancer Downpour Divination Red: Fervor Rewind Goblin Battle Jester Volcanic Strength Kindled Fury Turn to Slag Wall of Fire Fire Elemental Crimson Muckwader Chandra's Fury Bladetusk Boar Trumpet Blast Cleaver Riot Reckless Brute Wild Guess Dragon Hatchling Mindclaw Shaman Searing Spear Green: Boundless Realms Serpent's Gift Naturalize x2 Bountiful Harvest Fog Spiked Baloth Vastwood Gorger Duskdale Wurm Prey Upon x2 Yeva's Forcemage x2 Fungal Sprouting Garruk's Packleader White: Rhox Faithmender War Falcon x2 Divine Favor Erase Warclamp Mastiff Pillarfield Ox Healer of the Pride Captain's Call Aven Squire War Priest of Thune Pacifism x2 Battleflight Eagle Guardians of Akrasa Show of Valor Safe Passage Serra Angel Artifact: Ring of Kalonia Phyrexian Hulk Yayemdae Tome Gem of Becoming Ring of Xathrid Chronomaton Land: Downed Catacomb Cant be arsed to autolink all when it always goes on top of the page once I have linked 1 card... I went with G/W beats as I had 2 pacifiscm and 2 prey upon and same ok life gain synergy/token makers. It was still horrible and I lost match 1 to guy with multiple Murders and green deathtouch guys + vampire nighthawk. Match 2 I lost to guy with the new green overrun and captain of the watch and plenty of value guys. The pool had one 3 mana costing manafixer which activation also costs 3, so splashing 3rd color seemed awkward. I had very few ways to deal with flyers in the entire pool as well... All in all horrible experience once again.
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Zeckk Member
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posted July 08, 2012 04:05 PM
You had to go R/W. It has enough removal to let you keep pace with the other decks, and the synergy between white token-makers and cleaver riot lets you win games you had no business winning. Also, that's the only color combination I see that even comes close to having relevant board plays before turn 3.Granted, it sucks that you didn't get playable bombs in any solid color (I personally had to pass up Nefarox and Liliana in my pool for a no-rare R/W aggro deck), but removal in this format answers just about every problem card in this limited meta.
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Bagbokk Member
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posted July 08, 2012 05:08 PM
I would've went GW or RW, but your pool kinda sucked.
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daner Member
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posted July 08, 2012 05:27 PM
I would have went with 18 lands and splashed the Gorgon rare into any deck I came up with. That card is stupid, and wins matches by itself if you're not brain damaged.
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flophaus Member
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posted July 08, 2012 05:33 PM
quote: Originally posted by daner: I would have went with 18 lands and splashed the Gorgon rare into any deck I came up with. That card is stupid, and wins matches by itself if you're not brain damaged.
I was surprised to see that it was worth so little.
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Solidarity Member
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posted July 08, 2012 06:32 PM
quote: Originally posted by daner: I would have went with 18 lands and splashed the Gorgon rare into any deck I came up with. That card is stupid, and wins matches by itself if you're not brain damaged.
It's way too slow That and Staff of Nin... with all the super aggro exalted beats, board position will already be pretty much decided by the time you can drop it.
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Bagbokk Member
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posted July 08, 2012 08:06 PM
quote: Originally posted by Solidarity: It's way too slowThat and Staff of Nin... with all the super aggro exalted beats, board position will already be pretty much decided by the time you can drop it.
It depends entirely on what people pulled, though. I got my face smashed in by one super-aggro Exalted beats one match out of the 7 total that I played this weekend, and it was my only loss. And it was partly because he had a Knight of Infamy, and I was running GW. 6 casting cost is not hard to get to, and creatures coming out that late will still matter a lot of the time. If you have to rely on one or two cards because the rest of your pool sucked, you just need to stall long enough with other crap along the way. From his list, between Healer of the Pride, Captain's Call, Rhox Faithmender (especially with the two aforementioned cards), 2 Pacifisms, Divine Favor, Safe Passage, Fog, 2 Prey Upon, etc... he can probably live long enough for the Gorgon to become relevant. Healer of the Pride has stabilized me in a TON of games from early aggro. = = = = = Today's deck (3-0): Ajani, Caller of the Pride Faith's Reward 3 Safe Passage Aven Squire Healer of the Pride Griffin Protector War Priest of Thune Attended Knight Pacifism Silvercoat Lion Pillarfield Ox Prized Elephant Serra Angel Sentinel Spider 2 Arbor Elf Elvish Visionary 2 Centaur Courser Flinthoof Boar Deadly Recluse Farseek Evolving Wilds Plains & Forests Other pulls in pool: Nicol Bolas Vampire Nocturnus Void Stalker Redirect I didn't pull anything in either black or red again, really. None of the burn spells listed above in this thread. No Murders or Vampire Nighthawks or enough of anything to run either of those two colors. I made a RUB deck that wasn't half-bad to have a little fun playing Nicol Bolas and Vampire Nocturnus, but it wouldn't have been terribly viable in a real match.
[Edited 5 times, lastly by Bagbokk on July 08, 2012]
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